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Virtual Goods, Gaming and the Trouble With Secondary Markets

Since the early days of online games, 'virtual goods' have been used to enhance game play and to provide revenue to game developers. These are earned by accomplishing tasks or bought from the developer, typically for use in...more

1/8/2013 - Gambling Games Internet Internet Gambling Secondary Markets Social Media Video Games Virtual Goods Zynga

Are you properly disclosing your virtual goods sales?

As the multi-billion market for virtual goods continues to grow, so too does the regulatory scrutiny. One area where many companies in this space may want to review is their SEC disclosure practices....more

12/10/2012 - SEC Virtual Goods

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