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Will Australia Ban Non-Real Money Gambling Apps?

As real money online gambling remains bogged down in the legislative and regulatory morass, social gaming applications have been on a tear. As we have previously reported, major players are leveraging social gaming...more

1/15/2013 - Caesars Gamblification IGT Internet Gambling Mobile Apps Social Gaming Zynga

Virtual Goods, Gaming and the Trouble With Secondary Markets

Since the early days of online games, 'virtual goods' have been used to enhance game play and to provide revenue to game developers. These are earned by accomplishing tasks or bought from the developer, typically for use in...more

1/8/2013 - Gambling Games Internet Internet Gambling Secondary Markets Social Media Video Games Virtual Goods Zynga

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