News & Analysis as of

Will Australia Ban Non-Real Money Gambling Apps?

As real money online gambling remains bogged down in the legislative and regulatory morass, social gaming applications have been on a tear. As we have previously reported, major players are leveraging social gaming...more

Virtual Goods, Gaming and the Trouble With Secondary Markets

Since the early days of online games, 'virtual goods' have been used to enhance game play and to provide revenue to game developers. These are earned by accomplishing tasks or bought from the developer, typically for use in...more

Around the Virtual World - December 17, 2012

A weekly wrap up of interesting news about virtual worlds, virtual goods and other social media. In This Issue: - Union Facebook Page Not Picket Line Extension: NLRB Judge - Parody New York Times Twitter...more

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