The ultimate vision for AR/VR is that the medium replaces screens altogether. When the screens are gone, we are essentially left with what we’ve had since the beginning—things like board games, puzzles, live action...more
VR in 2016: Year in Review -
Around this time last year we were all looking forward to what we thought would be the biggest year yet for VR, when consumers would finally be able to get their hands on the major U.S....more
People consume entertainment on an unprecedented level today. They watch TV shows on their commute, listen to podcasts at the gym and play augmented reality games at cafes. As demand for content and digital recreation...more
A message from our Chair:
We are pleased to bring you this month's newsletter as the first edition under our new brand—"Manatt Digital." Our new name, which replaces Manatt Digital Media, is reflective of our...more
7/20/2016
/ Advertising ,
Artificial Intelligence ,
Digital Media ,
Disclosure Requirements ,
Federal Trade Commission (FTC) ,
Internet of Things ,
Marketing ,
NAD ,
Native Advertising ,
New Guidance ,
Social Media ,
Technology ,
Virtual Reality
VR—Power, Potential, Risks . . . -
Earlier this month, I moderated a VR and augmented reality (AR) panel at the SLUSH Future Brunch, hosted by organizers of Helsinki’s “must know” SLUSH digital media and tech conference...more
In the last two months, Virtual Reality (VR) has become the featured event in the media and in industry events, creating great buzz and excitement around the possibilities for transforming user experiences across all domains....more