Higher Education Highlights Summer 2019

Esports -

Electronic sports (esports), also known as competitive video and computer gaming, continues to boom in popularity. Esports is a spectator-driven phenomenon: some reports estimate the global esports audience will total 456 million in 2019, a sizeable increase from the 395 million-person audience in 2018, and industry revenue generated in 2019 could reach nearly $1.5 billion.

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