Millions of individuals across the globe stayed indoors for unprecedented periods of time during the second quarter of 2020, and many of them turned to gaming to connect and compete with strangers and friends. The shutdowns did not allow for playing and attending traditional sports competitions, and so consumers flocked to virtual arenas and eSports competitions to engage with their favorite pastimes. As countries, states, and localities take steps to emerge from a shutdown, it remains unclear whether the popularity of this alternate form of competition will remain, but the last quarter has helped to further solidify the prominence of eSports in the digital media industry and indicate where the medium may be headed.
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