Electronic Gaming Legal Newsletter - Q2 2020

Wilson Sonsini Goodrich & Rosati
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Millions of individuals across the globe stayed indoors for unprecedented periods of time during the second quarter of 2020, and many of them turned to gaming to connect and compete with strangers and friends. The shutdowns did not allow for playing and attending traditional sports competitions, and so consumers flocked to virtual arenas and eSports competitions to engage with their favorite pastimes. As countries, states, and localities take steps to emerge from a shutdown, it remains unclear whether the popularity of this alternate form of competition will remain, but the last quarter has helped to further solidify the prominence of eSports in the digital media industry and indicate where the medium may be headed.

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DISCLAIMER: Because of the generality of this update, the information provided herein may not be applicable in all situations and should not be acted upon without specific legal advice based on particular situations.

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