In November of last year, an esports viewership record was set when over 4 million people watched the 2021 World Championship for League of Legends. The high mark, which came despite the exclusion of Chinese platforms,...more
1/10/2022
/ Coronavirus/COVID-19 ,
Cryptocurrency ,
Cybersecurity ,
eSports ,
Gambling ,
Investment ,
Licensing Rules ,
Match Fixing ,
Monetization ,
Non-Fungible Tokens (NFTs) ,
Proposed Regulation
At the end of March – amid the first wave of COVID-19-related shutdown orders – an esports record was broken when 1.3 million broadcast television viewers tuned in to watch professional NASCAR drivers compete in a virtual...more
11/17/2020
/ Anti-Harassment Policies ,
Capital Investments ,
Coronavirus/COVID-19 ,
Cybersecurity ,
Employee Training ,
eSports ,
Fraud ,
NASCAR ,
Popular ,
Sports Gambling ,
Video Games
As the coronavirus outbreak continues to wreak havoc on markets and industries in the U.S. and around the world, businesses are now confronting significant and unique challenges. Successful navigation of these challenges...more
3/18/2020
/ Business Continuity Plans ,
Business Disruption ,
Commercial General Liability Policies ,
Coronavirus/COVID-19 ,
Entertainment Industry ,
Event Cancellation ,
Force Majeure Clause ,
Infectious Diseases ,
Insurance Claims ,
Operating Agreements ,
Public Health ,
Risk Management ,
Sports ,
State of Emergency ,
Supply Chain ,
Workplace Safety
Welcome to Foley & Lardner’s Technology MarketTrends newsletter. In each issue, we will offer insights into the latest tech developments and best practices. This edition covers the esports and video gaming sectors....more
6/21/2019
/ China ,
eSports ,
Gaming ,
Global Market ,
Online Gaming ,
South Korea ,
Sports Betting ,
Startups ,
Technology Sector ,
Venture Capital ,
Video Games ,
Virtual Reality