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Virtual Goods Games

Pillsbury - Internet & Social Media Law Blog

Around the Virtual World - January 28 - February 1, 2013

A weekly wrap up of interesting news about virtual worlds, virtual goods and other social media. In This Issue: - Kabam Hits Profitability in 2012 on Revenue of $180 Million - Maryland attorney general launches...more

Pillsbury - Internet & Social Media Law Blog

Virtual Goods, Gaming and the Trouble With Secondary Markets

Since the early days of online games, 'virtual goods' have been used to enhance game play and to provide revenue to game developers. These are earned by accomplishing tasks or bought from the developer, typically for use in...more

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