News & Analysis as of

Contributing to a patent claim might not make you a co-inventor

A decision by the Full Federal Court of Australia has found that even if you have contributed to an invention and your contribution has led to a patent claim, you may not be a co-inventor for that claim. The case...more

Pokémon Go in the Workplace: Oh Look There’s a Pikachu!

Did you know that the world is now inhabited by creatures called Pokémon? (Or maybe they’ve always been there?) Some run across the plains; others fly through the skies; and some live in the mountains….and some, yes, some,...more

Know When to Fold ‘Em — Games are Unpatentable Abstract Ideas

In In re Smith, [2015-1664] (March 10, 2016) the Federal Circuit affirmed the rejection of claims in Smiths’ application for claiming patent-ineligible subject matter under 35 U.S.C. § 101, because the claims cover only the...more

In Re Smith: A Raw Deal for Inventors?

The recent decision in In re Smith (Fed. Cir. 2016), in which the Federal Circuit affirmed the rejection of claims 1-18 as being ineligible for patent under 35 USC § 101, represents another example of the shrinking scope of...more

Patent Seekers for Card Games Get Dealt a Bad Hand

The U.S. Patent Office has long granted patents on new card games, but the path for patenting card games was narrowed by a Federal Circuit ruling last Thursday. In In Re Smith, the Federal Circuit Court ruled that patent...more

Serious Games Require Serious Attention to Marketing Statements

Lumos Labs recently paid $2 million to the FTC to settle claims that it deceived consumers about its brain training application’s ability to increase cognitive function. According to the FTC, the company alleged that its...more

Connected Health: Capturing Digital Opportunities

Her comment has been echoed by many market participants who have predicted that we are seeing the first wave of large traditional companies leveraging digital platforms and tools to drive growth and innovation. These...more

The customer’s always right – how new UK consumer regulations will affect online digital content providers

On 13 June 2014, the Consumer Contracts (Information, Cancellation and Additional Charges) Regulations 2013 (the Regulations) will come into force and affect any UK businesses selling to consumers. The Regulations,...more

Unauthorized Children’s In-App Purchases Round Two: Google Faces Class Action

Just two months after Apple’s settlement with the FTC over lax parental controls over children’s in-app purchases, Google takes the spotlight with claims of unauthorized children’s in-app purchases in the Google Play Store!...more

UK: OFT gives games developers 2 months to comply with consumer laws (or else)

Following the consultation it carried out last year into the freemium games markets, the UK’s consumer watchdog, the Office of Fair Trading, has published its finalised set of principles to be adhered to by the games...more

Stealth Lawyer: Chieh Huang, Social Games Developer [Video]

Aug. 7 (Bloomberg) -- Chieh Huang, co-founder of Astro Ape and director at Zynga Inc., talks with Bloomberg Law's Spencer Mazyck about his transition from practicing law at Proskauer Rose LLP to developing social mobile...more

Around the Virtual World - January 28 - February 1, 2013

A weekly wrap up of interesting news about virtual worlds, virtual goods and other social media. In This Issue: - Kabam Hits Profitability in 2012 on Revenue of $180 Million - Maryland attorney general launches...more

Who wants money for mobile app development?

Kongregate, the game portal owned by GameStop, has announced a financial assistance program to the tune of $10 million for free-to-play mobile app developers....more

Virtual Goods, Gaming and the Trouble With Secondary Markets

Since the early days of online games, 'virtual goods' have been used to enhance game play and to provide revenue to game developers. These are earned by accomplishing tasks or bought from the developer, typically for use in...more

Gambling and Social Games Continue to Unite: Caesars Interactive Entertainment has acquired Buffalo Studios LLC

According to a report on Inside Social Games, Caesars Interactive Entertainment has acquired Buffalo Studios LLC, a social and mobile games developer most known for its Bingo Blitz and Bingo Rush....more

Trademark Review - Volume 2 | Issue 12 December 2012

In This Issue: • Owner of “WOULD YOU RATHER...?” Wins $8.3 Million • PC ON A STICK Is Not Merely Descriptive • Sonoma Wine Producer Wins Geographically Limited Injunction • Brand Owners Awarded Favorable Damages...more

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