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Video Games Internet

Wilson Sonsini Goodrich & Rosati

Recent Rulings Suggest Defendant Wins in Loot Box Cases Are Common, Appeals All Pending

In recent years, there has been an increase in putative class actions alleging that game developers, game publishers, and even platforms should be liable for alleged harms flowing from loot boxes in mobile or other electronic...more

Pillsbury - Internet & Social Media Law Blog

News of Note for the Internet-Minded – Metaverse Gambling, Vanishing NFTs and AI Gaming

Apple’s portal to the metaverse could be nearing, Sony’s AI ups its game(play), a hospital resorts to pen and paper to thwart ransomware, and more in this week’s News of Note!...more

Wilson Sonsini Goodrich & Rosati

Pokémon Company Caught Pseudonymous Online Users but It Is Not Always So Easy

In the Pokémon franchise of role-playing video games, players travel the world in search of hidden Pokémon. In recent litigation, the Pokémon Company International, Inc. (the Pokémon Company) undertook a similar quest: to...more

Wiley Rein LLP

E-Sports: What You Should Know About the Industry

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Wiley partner Peter Hyun sat down with Baro Hyun, founder of an E-Sports advisory practice at a Tokyo-based Big Four consulting firm, to discuss Baro’s book “Demystifying E-Sports,” industry challenges and growth...more

Morgan Lewis

How COVID-19 Made Esports the ‘Only Game in Town’

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By the second week of March, the National Basketball Association, National Hockey League, Major League Soccer, and Major League Baseball had suspended games due to the coronavirus (COVID-19) pandemic. The good news for those...more

White & Case LLP

Game over for loot boxes?

White & Case LLP on

The findings of the UK's Immersive and Addictive Technologies Inquiry may significantly impact the economics of video game companies. Executive summary - On 12 September 2019, the UK government's Digital, Culture, Media...more

Carlton Fields

Getting Creative with Video Games: DMCA Takedowns and You

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Back to Basics: A Primer on Intellectual Property Rights in Video Games - In this series, we discuss some of the fundamental concepts of intellectual property law as they relate specifically to video game companies and...more

Carlton Fields

Getting Creative with Video Games: Copyright, Public Domain, and Fair Use

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Back to Basics: A Primer on Intellectual Property Rights in Video Games - In this series, we discuss some of the fundamental concepts of intellectual property law as they relate specifically to video game companies and other...more

Stinson LLP

Title IX Compliance Creates Hurdles for Collegiate eSports Programs

Stinson LLP on

The esports market place is growing rapidly. In a recent equity research report, Goldman Sachs estimated that monetization for esports will expand to $3 billion by 2022. This growth has filtered down from professional leagues...more

Goulston & Storrs PC

Investors Join the Game

Goulston & Storrs PC on

Unable or unwilling to invest $20 billion or more on a professional sports league franchise? Have you thought about investing in esports? Now, sophisticated investors are looking at esports for, among other things, the...more

Sheppard Mullin Richter & Hampton LLP

All Bets are On! Gambling and Video Games - How the Evolution of Games Has Led to a Rise in Gambling Concerns

Recently, there has been a frenzy of legal activity with U.S. gambling laws and the number of gambling-related legal issues with video games. U.S. gambling laws have changed more in the past few years than they have in a long...more

Sheppard Mullin Richter & Hampton LLP

Loot Box Saga Continues

The flurry of proposed legislative activity around loot boxes continues. State Rep. Rick Hansen (DFL-South Saint Paul) introduced H.F. 4460in Minnesota this week. H.F. 4460 would prohibit game purchases that result in random...more

Sheppard Mullin Richter & Hampton LLP

Netherlands Declares Certain Loot Boxes Gambling; Warns of Coming Enforcements

As we have previously reported, the subject of loot boxes has received increasing scrutiny around the world. In one of the most recent pronouncements, the Dutch Gambling Authority (the “Authority”) declared the loot box...more

Fenwick & West LLP

Apple Now Requires Disclosure of Loot Box Odds

Fenwick & West LLP on

Apple’s App Store rules now require app developers to disclose the odds of receiving items from in-game “loot boxes” prior to giving players a chance to purchase the boxes. This is the first time a U.S. gaming platform has...more

Sheppard Mullin Richter & Hampton LLP

Are Loot Boxes An Illegal Gambling Mechanic?

A member of the United Kingdom’s Parliament has opened an inquiry into the legality of loot boxes. Loot boxes are virtual items that may be redeemed to receive a randomized selection of additional virtual items. Various...more

Fenwick & West LLP

Intellectual Property Bulletin - Spring 2017

Fenwick & West LLP on

It’s Dangerous to Go Alone! Take This. Intellectual Property Tips for the Esports Industry - With the annual Game Developers Conference spectacular in our rearview mirror, and the NBA’s partnership with Take-Two to launch...more

Sheppard Mullin Richter & Hampton LLP

Weekly Web Wrap-Up

Welcome to Sheppard Mullin’s Weekly Web Wrap-Up, a quick list of the past week’s top news in the social media, gaming, and virtual goods and currencies industries curated by Social Media & Games Team. Here are some of the...more

Sheppard Mullin Richter & Hampton LLP

Weekly Web Wrap-Up

Welcome to Sheppard Mullin’s Weekly Web Wrap-Up, a quick list of the past week’s top news in the social media, gaming, and virtual goods and currencies industries curated by Social Media & Games Team. Here are some of the...more

Perkins Coie

FCC Considers Net Neutrality Rules, Could Impact Video Game Industry

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“Net neutrality” has become one of the most hotly debated issues before lawmakers and regulators in Washington this year. Proponents of net neutrality argue that the government should regulate the conduct of broadband...more

Pillsbury - Internet & Social Media Law Blog

Virtual Goods, Gaming and the Trouble With Secondary Markets

Since the early days of online games, 'virtual goods' have been used to enhance game play and to provide revenue to game developers. These are earned by accomplishing tasks or bought from the developer, typically for use in...more

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