(Podcast) The Briefing: Does This Court’s Ruling Put an End to Tattoo Copyright Cases?
The Briefing: Does This Court’s Ruling Put an End to Tattoo Copyright Cases?
The Briefing: Another Court Gets It Right in Tattoo Copyright Dispute
The Briefing: Another Court Gets It Right in Tattoo Copyright Dispute (Podcast)
The King of Donkey Kong: Conversations with a Video Game Industry Icon with Garry Kitchen, Legendary Video Game Designer and Expert Witness
The Future of Virtual Reality in Sports with Bob Tetiva, Founder & CEO, Sense Arena
Designing Video Games: The Artist’s Perspective, With Chris Perna, Digital Artist and Former Art Director at Epic Games
The Current State of Live Esports with Rebecca Longawa, Founder & President at Happy Warrior and Chief Operating Officer at Native Gaming
Cybersecurity in Video Games & Esports
Welcome to the Major League: An In-House Counsel Perspective with Mandy Petrillo, Assistant General Counsel, Fenway Sports Group Boston
Splinterlands and Blockchain Gaming With Aggroed Lighthacker, CEO, Splinterlands
College Esports and Title IX With Jeffrey Levine, Assistant Clinical Professor, Department of Sport Business and Program Lead – Esport Business BSBA, Drexel University
Employment and Workplace Discrimination Issues In Esports With Ruth Rauls and Lisa Koblin
Creating A User Friendly Blockchain with Andrew Levine, CEO, Koinos Group
The Esports Trade Association With Megan Van Petten, Founder, ESTA
Peer-To-Peer Sports Betting Exchanges With Joe Caputi, Director of Compliance, Prophet Exchange
Thought Leadership blogging, YouTube, podcasting, and Twitter best practices from five attorneys building their authority through them - Legally Contented Podcast
The Roblox Gaming Platform: Imagination In Action With Ari Staiman, President, Roblox China
Worlds Collide: Traditional Sports & Technology With Hakeem Onafowokan, Vice President, Corporate Legal, Oklahoma City Thunder
Podcast: The Briefing by the IP Law Blog - Tattoo Artist Copyright Win Will Create Uncertainty Over Celebrities with Tattoos
In recent years, there has been an increase in putative class actions alleging that game developers, game publishers, and even platforms should be liable for alleged harms flowing from loot boxes in mobile or other electronic...more
Apple’s portal to the metaverse could be nearing, Sony’s AI ups its game(play), a hospital resorts to pen and paper to thwart ransomware, and more in this week’s News of Note!...more
In the Pokémon franchise of role-playing video games, players travel the world in search of hidden Pokémon. In recent litigation, the Pokémon Company International, Inc. (the Pokémon Company) undertook a similar quest: to...more
Wiley partner Peter Hyun sat down with Baro Hyun, founder of an E-Sports advisory practice at a Tokyo-based Big Four consulting firm, to discuss Baro’s book “Demystifying E-Sports,” industry challenges and growth...more
By the second week of March, the National Basketball Association, National Hockey League, Major League Soccer, and Major League Baseball had suspended games due to the coronavirus (COVID-19) pandemic. The good news for those...more
The findings of the UK's Immersive and Addictive Technologies Inquiry may significantly impact the economics of video game companies. Executive summary - On 12 September 2019, the UK government's Digital, Culture, Media...more
Back to Basics: A Primer on Intellectual Property Rights in Video Games - In this series, we discuss some of the fundamental concepts of intellectual property law as they relate specifically to video game companies and...more
Back to Basics: A Primer on Intellectual Property Rights in Video Games - In this series, we discuss some of the fundamental concepts of intellectual property law as they relate specifically to video game companies and other...more
The esports market place is growing rapidly. In a recent equity research report, Goldman Sachs estimated that monetization for esports will expand to $3 billion by 2022. This growth has filtered down from professional leagues...more
Unable or unwilling to invest $20 billion or more on a professional sports league franchise? Have you thought about investing in esports? Now, sophisticated investors are looking at esports for, among other things, the...more
Recently, there has been a frenzy of legal activity with U.S. gambling laws and the number of gambling-related legal issues with video games. U.S. gambling laws have changed more in the past few years than they have in a long...more
The flurry of proposed legislative activity around loot boxes continues. State Rep. Rick Hansen (DFL-South Saint Paul) introduced H.F. 4460in Minnesota this week. H.F. 4460 would prohibit game purchases that result in random...more
As we have previously reported, the subject of loot boxes has received increasing scrutiny around the world. In one of the most recent pronouncements, the Dutch Gambling Authority (the “Authority”) declared the loot box...more
Apple’s App Store rules now require app developers to disclose the odds of receiving items from in-game “loot boxes” prior to giving players a chance to purchase the boxes. This is the first time a U.S. gaming platform has...more
A member of the United Kingdom’s Parliament has opened an inquiry into the legality of loot boxes. Loot boxes are virtual items that may be redeemed to receive a randomized selection of additional virtual items. Various...more
It’s Dangerous to Go Alone! Take This. Intellectual Property Tips for the Esports Industry - With the annual Game Developers Conference spectacular in our rearview mirror, and the NBA’s partnership with Take-Two to launch...more
Welcome to Sheppard Mullin’s Weekly Web Wrap-Up, a quick list of the past week’s top news in the social media, gaming, and virtual goods and currencies industries curated by Social Media & Games Team. Here are some of the...more
“Net neutrality” has become one of the most hotly debated issues before lawmakers and regulators in Washington this year. Proponents of net neutrality argue that the government should regulate the conduct of broadband...more
Since the early days of online games, 'virtual goods' have been used to enhance game play and to provide revenue to game developers. These are earned by accomplishing tasks or bought from the developer, typically for use in...more