The Future of Virtual Reality in Sports with Bob Tetiva, Founder & CEO, Sense Arena
Designing Video Games: The Artist’s Perspective, With Chris Perna, Digital Artist and Former Art Director at Epic Games
The Current State of Live Esports with Rebecca Longawa, Founder & President at Happy Warrior and Chief Operating Officer at Native Gaming
Welcome to the Major League: An In-House Counsel Perspective with Mandy Petrillo, Assistant General Counsel, Fenway Sports Group Boston
Emerging Technology Issues in the Music Industry with Aarash Darroodi, Executive Vice President & General Counsel, Fender Musical Instruments
Splinterlands and Blockchain Gaming With Aggroed Lighthacker, CEO, Splinterlands
College Esports and Title IX With Jeffrey Levine, Assistant Clinical Professor, Department of Sport Business and Program Lead – Esport Business BSBA, Drexel University
Employment and Workplace Discrimination Issues In Esports With Ruth Rauls and Lisa Koblin
The Esports Trade Association With Megan Van Petten, Founder, ESTA
Peer-To-Peer Sports Betting Exchanges With Joe Caputi, Director of Compliance, Prophet Exchange
Worlds Collide: Traditional Sports & Technology With Hakeem Onafowokan, Vice President, Corporate Legal, Oklahoma City Thunder
College Sports, Video Games & the Right of Publicity With Guest Michael McCann of Sportico
Starting an Esports Franchise With Guests Brett Diamond and Annie Scott Riley of Version1 and the Minnesota ROKKR
Loot Boxes in Video Games (and Jordan vs. Kobe)
College Esports Programs: What You Need To Know
The Social Impact of Video Games With Guest Ryan Johnson of Social Cxmmunity
The Rise of Mobile Gaming and Esports Gambling With Guest Anthony Gaud of G3 Esports
Game On: College Sports, Video Games & the Right of Publicity With Guest Michael McCann of Sportico
Leading in a Lonely World Podcast: Meet Dr. Marc Williams
The pandemic provided many people opportunities for their first interaction with esports. From virtual Formula One races to Premier League stars competing in FIFA, COVID-19 made the world take notice about competitive game...more
In November of last year, an esports viewership record was set when over 4 million people watched the 2021 World Championship for League of Legends. The high mark, which came despite the exclusion of Chinese platforms,...more
As the second year of the pandemic comes to a close, esports—competitive organized video gaming—continue to see viewership and revenue growth in a way that traditional sports have not. Esports viewership is expected to reach...more
This week was a major week in the General Assembly as legislative leaders announced an agreement on a total spending number. Now the hard work begins as the legislature debates how to reach that number. The budget was not the...more
Despite the coronavirus pandemic, the esports community has witnessed an explosive year of investment growth in 2020 and early 2021. Here is a brief summary of just some of the more significant esports acquisitions and...more
The State of Nevada has taken to the initials steps to create an official commission governing esports with the introduction of Senate Bill 165, and its subsequent discussion in a hearing of the Nevada Senate Judiciary...more
The esports ecosystem experienced transcendental growth in 2020 due at least in part to the Covid-19 pandemic, and is poised to act as a spring board for even further growth this year. With traditional sports largely...more
We began developing this report before COVID-19. Then, esports was a burgeoning sector with exponential year-over-year growth. The commercial landscape was ripe with opportunities for all stakeholders in the esports...more
Wiley partner Peter Hyun sat down with Baro Hyun, founder of an E-Sports advisory practice at a Tokyo-based Big Four consulting firm, to discuss Baro’s book “Demystifying E-Sports,” industry challenges and growth...more
At the end of March – amid the first wave of COVID-19-related shutdown orders – an esports record was broken when 1.3 million broadcast television viewers tuned in to watch professional NASCAR drivers compete in a virtual...more
Prior to 2015, student athletes were not permitted by NCAA rules to exploit commercially their name, image and likeness (“NIL”). However, the decision that year in O’Bannon v. National Collegiate Athletic Ass’n, 802 F.3d...more
During the first few months of the COVID-19 lockdown, with virtually all major sporting events cancelled, sports betting and gambling companies turned their eyes toward the esports universe in search of a solution. While...more
Amidst the coronavirus pandemic that has disrupted traditional sports and the entertainment industry, esports and the broader video gaming industry seem to have barely missed a beat, perhaps even growing, as a world in...more
Musicians and gamers are no strangers to each other; the two industries have been capitalizing on the crossover of their respective fan bases for nearly a decade. Although these collaborative efforts are not news, the utility...more
The COVID-19 virus pandemic has been the most disruptive event to impact the gaming industry in Nevada in the past 100 years. Not since Nevada outlawed gaming in 1909 has the state’s gaming industry faced compelled closure. ...more
By the second week of March, the National Basketball Association, National Hockey League, Major League Soccer, and Major League Baseball had suspended games due to the coronavirus (COVID-19) pandemic. The good news for those...more
Legal Considerations for an esports Industry in Rapid Growth - With a global audience on track to reach roughly 495 million people in 2020 prior to the COVID-19 pandemic, and annual revenues estimated to exceed $1 billion,...more
March often marks a new beginning—not just by Mother Nature—but also in sports. In the U.S., March brings the excitement of the NCAA tournament, Spring Training for Major League Baseball, and the ever-tightening playoff races...more