The Future of Virtual Reality in Sports with Bob Tetiva, Founder & CEO, Sense Arena
Designing Video Games: The Artist’s Perspective, With Chris Perna, Digital Artist and Former Art Director at Epic Games
The Current State of Live Esports with Rebecca Longawa, Founder & President at Happy Warrior and Chief Operating Officer at Native Gaming
Welcome to the Major League: An In-House Counsel Perspective with Mandy Petrillo, Assistant General Counsel, Fenway Sports Group Boston
Emerging Technology Issues in the Music Industry with Aarash Darroodi, Executive Vice President & General Counsel, Fender Musical Instruments
Splinterlands and Blockchain Gaming With Aggroed Lighthacker, CEO, Splinterlands
College Esports and Title IX With Jeffrey Levine, Assistant Clinical Professor, Department of Sport Business and Program Lead – Esport Business BSBA, Drexel University
Employment and Workplace Discrimination Issues In Esports With Ruth Rauls and Lisa Koblin
The Esports Trade Association With Megan Van Petten, Founder, ESTA
Peer-To-Peer Sports Betting Exchanges With Joe Caputi, Director of Compliance, Prophet Exchange
Worlds Collide: Traditional Sports & Technology With Hakeem Onafowokan, Vice President, Corporate Legal, Oklahoma City Thunder
College Sports, Video Games & the Right of Publicity With Guest Michael McCann of Sportico
Starting an Esports Franchise With Guests Brett Diamond and Annie Scott Riley of Version1 and the Minnesota ROKKR
Loot Boxes in Video Games (and Jordan vs. Kobe)
College Esports Programs: What You Need To Know
The Social Impact of Video Games With Guest Ryan Johnson of Social Cxmmunity
The Rise of Mobile Gaming and Esports Gambling With Guest Anthony Gaud of G3 Esports
Game On: College Sports, Video Games & the Right of Publicity With Guest Michael McCann of Sportico
Leading in a Lonely World Podcast: Meet Dr. Marc Williams
Competitive gaming or esports has rapidly found its own place in the sports and entertainment landscape in recent years. By some estimates the esports industry will by 2022 have 300 million viewers and be on par with NFL...more
Prior to 2015, student athletes were not permitted by NCAA rules to exploit commercially their name, image and likeness (“NIL”). However, the decision that year in O’Bannon v. National Collegiate Athletic Ass’n, 802 F.3d...more
The esports market place is growing rapidly. In a recent equity research report, Goldman Sachs estimated that monetization for esports will expand to $3 billion by 2022. This growth has filtered down from professional leagues...more