The Briefing: Another Court Gets It Right in Tattoo Copyright Dispute (Podcast)
The King of Donkey Kong: Conversations with a Video Game Industry Icon with Garry Kitchen, Legendary Video Game Designer and Expert Witness
The Future of Virtual Reality in Sports with Bob Tetiva, Founder & CEO, Sense Arena
Designing Video Games: The Artist’s Perspective, With Chris Perna, Digital Artist and Former Art Director at Epic Games
The Current State of Live Esports with Rebecca Longawa, Founder & President at Happy Warrior and Chief Operating Officer at Native Gaming
Welcome to the Major League: An In-House Counsel Perspective with Mandy Petrillo, Assistant General Counsel, Fenway Sports Group Boston
A New Solution for Online Gambling Companies with Eric Frank, CEO, Odds On Compliance
Splinterlands and Blockchain Gaming With Aggroed Lighthacker, CEO, Splinterlands
Employment and Workplace Discrimination Issues In Esports With Ruth Rauls and Lisa Koblin
The Esports Trade Association With Megan Van Petten, Founder, ESTA
The Roblox Gaming Platform: Imagination In Action With Ari Staiman, President, Roblox China
Starting an Esports Franchise With Guests Brett Diamond and Annie Scott Riley of Version1 and the Minnesota ROKKR
The Social Impact of Video Games With Guest Ryan Johnson of Social Cxmmunity
The Rise of Mobile Gaming and Esports Gambling With Guest Anthony Gaud of G3 Esports
Wanna Bet? Gambling in Esports
E-Sports: What You Should Know About the Industry
Red Tape Redemption: Global Regulation of Video Games
A Moment with the Misfits: Legal Issues Facing Top Esports Teams
The Next Frontier: Legal and Practical Issues That Surround Mobile Gaming
Collegiate Esports 101: Trends & Legal Issues
On August 28, the CFPB issued a Consumer Advisory warning that it believes video game companies are targeting children for monetary gain. With 45.7 million U.S. children engaged in video gameplay, the agency is concerned...more
The gaming industry has seen exponential growth over the past twenty years, transforming from a niche hobby into a mainstream cultural and economic juggernaut....more
The line between virtual and reality is getting thinner. Gamers pay gaming companies real currency for virtual in-game currency to buy skins, create the world they want to live in (virtually), or purchase loot that aid in...more
On May 17, 2022, Plaintiff Y.H. brought claims against Blizzard Entertainment making two sets of allegations: first, that booster packs in the game Hearthstone constitute unfair competition or unlawful gambling; and second,...more
Your business complies with the General Data Protection Regulation ("GDPR") and/or Turkish Personal Data Protection Law numbered 6698 and its secondary legislation ("PDPL"); but does it comply with the California Consumer...more
The findings of the UK's Immersive and Addictive Technologies Inquiry may significantly impact the economics of video game companies. Executive summary - On 12 September 2019, the UK government's Digital, Culture, Media...more
The rise of the video game industry in recent years has led to growing scrutiny of certain practices by government officials. Most recently, on August 7, 2019, the Federal Trade Commission (FTC) held a public workshop to...more
No matter how small it seems to you, if your company offers a reward to consumers as encouragement to market your goods or services, then your company should not remove or expire that reward without notice and a rational...more