News & Analysis as of

Virtual Reality Video Games

Ballard Spahr LLP

CFPB report on banking in video games and virtual worlds

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On April 4, 2024, the CFPB issued a report examining the growth of financial transactions in online video games and virtual worlds. The report, titled “Banking in Video Games and Virtual Worlds,” highlights the growth and...more

Husch Blackwell LLP

CFPB Levels Up: Consumer Risks in Gaming Draws Regulatory Scrutiny

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If you thought virtual reality was free from real-world regulations, think again. On April 4, 2024, the CFPB released an Issue Spotlight that dives deeply into a realm the agency had not previously traversed—video games and...more

Perkins Coie

CFPB Issues New Report Examining Financial and Privacy Risks to Consumers in Video Gaming Marketplaces: What Now?

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On April 4, 2024, the Consumer Financial Protection Bureau (CFPB) issued a new report, titled “Banking in Video Games and Virtual Worlds” (Report), that examines the growth of financial transactions in online video games and...more

Cozen O'Connor

The State AG Report – 4.11.2024

Cozen O'Connor on

Here are curated AG and federal regulatory news stories highlighting key areas in which state and federal regulators’ decisions are having an impact across the US: •CFPB Not Playing Games with Financial and Privacy Risks - ...more

Morrison & Foerster LLP

CFPB Issues Report on Risks Posed by Video Game Marketplaces

On April 4, 2024, the Consumer Financial Protection Bureau (CFPB) issued a report on “Banking in video games and virtual worlds” (Report). The Report focuses on the movement of money in virtual worlds and how gamer data is...more

Saul Ewing LLP

The Future of Virtual Reality in Sports with Bob Tetiva, Founder & CEO, Sense Arena

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In this episode of “Lawyers With Game,” hosts Darius Gambino and Brian Landry from Saul Ewing’s Video Gaming & Esports Practice talk to Bob Tetiva, Founder and CEO of Sense Arena, a virtual reality training platform for elite...more

Foley & Lardner LLP

Venture Investment in Gaming Remains Strong

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The video game industry, already booming, received a boost from the pandemic as kids and adults alike were forced to stay home and find sources of entertainment. Sales of games and consoles saw a significant spike, and supply...more

Dorsey & Whitney LLP

Dorsey Legal Arcade: Video Game Industry Legal Updates - February 2023

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Welcome to Issue 4 of the Dorsey Legal Arcade, our newsletter chronicling legal developments impacting the video game industry. At Dorsey & Whitney LLP, we have a strong international practice and an interest in changes in...more

Fenwick & West LLP

With Microsoft Complaint, Lina Khan’s FTC Takes on Another Big Tech Gaming Deal

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On December 8, 2022, the same day that the Federal Trade Commission (FTC) delivered its opening arguments to a federal judge in California in the FTC’s bid to halt Meta’s acquisition of virtual reality gaming company Within,...more

Morgan Lewis

The Interplay Between NFTs in the Metaverse

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The metaverse and non-fungible tokens (NFTs) may come with a perception of being used solely for entertainment and frivolity, but the technologies are more than videogames and multi-million-dollar art pieces. Viewing the...more

Venable LLP

Trademarks and Source Identifiers in the Metaverse: Practical Considerations for Brand Owners in a Newly Emerging Virtual...

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​​​​​​​As technology and the physical lives of consumers continue to converge, businesses active in metaverse and blockchain technologies will need to think about how their brands and source identifiers might evolve or change...more

Wilson Sonsini Goodrich & Rosati

Looting the Metaverse: Will the Law of Loot Boxes Change?

Investors in technologies and services for the Metaverse hope that a significant portion of the existing lucrative electronic gaming market will migrate to Metaverse platforms. Game companies regularly rely on the sale of...more

Goodwin

Antitrust + Competition Technology Quarterly Update - Q2 2022

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​​​​​​​In July 2022, the FTC brought an enforcement action to enjoin Meta’s acquisition of virtual reality app maker Within. The FTC’s approach in that complaint could have implications for Microsoft’s proposed acquisition of...more

BCLP

M&A, video games and the next big thing

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M&A in video gaming is not slowing down any time soon because investors are finally starting to recognise that gaming is a gateway into other sectors, the obvious beneficiaries being fintech, infrastructure, big data, and...more

Vinson & Elkins LLP

FTC Enters the Metaverse with Meta Merger Lawsuit

Vinson & Elkins LLP on

On July 27, 2022, the Federal Trade Commission (“FTC”) voted 3-2 to sue in federal district court to block Meta Platforms, Inc.’s (“Meta”) acquisition of Within Unlimited, Inc. (“Within”), a virtual reality (“VR”) app...more

Morgan Lewis - Tech & Sourcing

An Immersive Conversation with Dion Bregman on the Metaverse

As part of our Spotlight series, Dion Bregman (who wears many hats at Morgan Lewis, such as deputy leader of the firm’s intellectual property practice, leader of the firm’s Patent Trial and Appeal Board (PTAB) team, managing...more

Fox Rothschild LLP

Protecting Your IP in the Metaverse

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“Danger, Danger Will Robinson!” That was the warning of the guardian robot in the 60’s television show, Lost in Space. Intellectual property lawyers are giving similar warnings when it comes to protecting intellectual...more

Haug Partners LLP

The Move to the Metaverse and Beyond Series: Basic Trademark and Branding Considerations

Haug Partners LLP on

Is it here? Not yet. But virtual performances featuring such stars as Travis Scott and Ariana Grande and attracting over 27 million unique players and 78 million viewers, respectively, suggest that it might be coming sooner...more

Clark Hill PLC

Leading in a Lonely World Podcast: Meet Dr. Marc Williams

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In this episode of "Leading in a Lonely World: Conversations with Transformative Leaders”, host Vanessa Kelly talks to Dr. Marc Williams. Dr. Marc has an interesting career journey including representing some of the biggest...more

Sheppard Mullin Richter & Hampton LLP

Is it Time to Make AR and VR a Part of Your Reality?

To date, there are over 1 billion augmented reality (“AR”) users and 171 million virtual reality (“VR”) users worldwide[1], a number that continues to increase as more industries turn to AR and VR to create immersive user...more

Sheppard Mullin Richter & Hampton LLP

Esports and Games - Legal Considerations for Loot Boxes

Loot boxes have become a regular feature in many mainstream video games. However, while their popularity is clear amongst gamers, the legal issues and positions from regulators about their use, both in the US and abroad, are...more

Wilson Sonsini Goodrich & Rosati

Electronic Gaming Legal Newsletter - Q2 2020

Millions of individuals across the globe stayed indoors for unprecedented periods of time during the second quarter of 2020, and many of them turned to gaming to connect and compete with strangers and friends. The shutdowns...more

Pillsbury - Internet & Social Media Law Blog

Simulations Are Driving Growth in Esports

Car racing games have long attracted avid gamers. There’s the Gran Turismo series, the appeal of which wasn’t just the number of cars and tracks available, but also the ability to simulate a racing season and race against...more

Wilson Sonsini Goodrich & Rosati

Electronic Gaming Legal Newsletter - Q1 2020

The 2010s were filled with substantial innovations, unexpected trends, and ongoing enthusiasm for electronic gaming. Wilson Sonsini's Electronic Gaming Group would like to take a moment to reflect on some major themes of the...more

White & Case LLP

Game over for loot boxes?

White & Case LLP on

The findings of the UK's Immersive and Addictive Technologies Inquiry may significantly impact the economics of video game companies. Executive summary - On 12 September 2019, the UK government's Digital, Culture, Media...more

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